KINGDOMS OF KALAMAR ATLAS PDF

The Kingdoms of Kalamar Atlas also defines coastal currents, seasonal winds, climate, temperatures, rainfall and vegetation. For use by players and DMs alike. The lands of Tellene defined here in the Kingdoms of Kalamar campaign setting sourcebook are often referred to as the Sovereign Lands, and include the. Kenzer & Co. treats the Kingdoms of Kalamar world of Tellene as if it really existed and produces an Atlas worthy of a real world location.

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Kingdoms of Kalamar – Wikipedia

Kingdoms of Kalamar Atlas. Page 1 of 2 1 2 Last Jump atkas page: Results 1 to 10 of Join Date Apr Posts 2, The ultimate RPG Atlas! For those with a love of maps and graphically presented charts, this is the book for you!

Done in the useful style of a scholarly real-world atlas with plenty of graphs, charts, illustrations and kihgdoms, this supplement details the essential nature of the Kalamar world.

One look and you will realize this is a book for the ages. The Kingdoms of Kalamar Atlas also defines coastal currents, seasonal winds, climate, temperatures, rainfall and vegetation.

For use by players and DMs alike. The maps are broken up into different sections. The maps include elevation above sea level, ocean depth, different coloration for different terrain types.

The map symbol keys include oases, ruins, hamlet, village, small towns through metropolises. The problem with the hamlet is that it looks almost exactly like the village and if not for the coloration, would like just like a small town, which looks almost exactly like a large town.

They handle this small issue with a small section on each page that covers city with population ratings on each page. Of course sometimes, due to the vastness of the land, there are actually no population centers so those areas go blank.

As far as the quality of the maps and the paper that the whole book is done on, not just the map section, top notch. Reminds me of the old wall maps that TSR put out a long time ago with a ton more utility and easier to use due to the book form.

Lots of maps for those who want to know where the grain production and military deployments are all coming from and where to go for those precious metal deposits.

After the maps, we get appendix B, pronunciation. A solid guide with a word sampler in alphabetical order. The good news is that the word sampler includes the definition so you find out that Dynaj is a small city-state in addition to how to pronounce it. Appendix C covers land categories of Tellene. You get mountains, volcanic areas and maturelands, followed by climate types such as frozen, tundra and prairie.

Appendix D is a collection of phrases and comments of the various racial languages. Ranked by language, you can get little bits like Geeno tabash, Bugbear for claw foot and Fissmall, low elven for coldstrike. Each section includes the original reference and the section ends with the Tellene Language Tree, a massive two page spread that should help those scholarly GMs decide how much overlap languages have and where the overlaps might occur. For those who want an index, Appendix E has you covered.

It includes all entries here, as well as where to find more information on the item in question. For example, for the Fyban Forest, it refers you to the Kingdoms of Kalamar sourcebook, with a page reference, as well as its location in this Atlas. Appendix F shows the population of different towns. It includes town name, population, country, page, latitude, and longitude.

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Useful but a little cumbersome due to the ordering. Very complete and very expansive. Is the product perfect? For what it does, almost.

The pages of water. In a few cases, some of the map tiles overlapped as well, such as with the case on pages where the second page overlaps with the first instead of continuing the flow. A smaller problem was that the maps are too blank. Althought I hear a hobgoblin sourcebook is on the way In the end, the Atlas is a solid piece that I hope other companies do for their own settings. The amount of information, not only visual, but factual in terms of army placements kalmar population centers, is top notch and a vital link kalamzr any campaign that demands a higher level of realism that most deliver.

I paid 40 bucks for this work just to get it faster over here in germany and let me tell you: It’s a beautiful collection of maps and got some usefull overviews of mineral deposits, trade routes and even the currents of the sea.

Kingdoms of Kalamar Atlas (Dungeons & Dragons)

Each of the major regions got it’s own chapter and what you find is a hell of information at least if you are able to read a map. Taking a closer look at the maps you can now guess the population density of the different regions without interpreting pages o country disriptions.

For me, this is a great help to get a better feeling for the world and to expand the flavor of my campaign background. What more can I say about an Atlas? You all know what to expect from one and this one gives it to you.

But as far as I know these will be handled in different supplyments with because the Atlas was allready full with other stuff. This may be normal for a real world atlas but it’s ialamar little bit strange for a fantasy wolrd product. The Kalamar Atlas is just another great work of Kenzer Co. If you shyed away from Kalamar until now please do yourself a favor and take a look at this work.

Considering that a large portion of the book is color plates, this is not a bad price. The interior of the book is largely color. The map color plates are full color glossy pages with a very nice, realistic looking appearance.

In places were fonts are used, the font size and spacing varies widely. The book splits the Kingdoms of Kalamar map into blocks 10 north-south by 14 east-westcovering one block per page.

Each individual page provides a detailed topographical map of the region, with colored shaded contours representing specific heights. The maps are very realistic. For example, all the rivers look like real rivers on real topographical maps, with proper looking tributaries and elevation surrounding rivers that properly reflect the erosion of the river, and the rivers wind in flat terrain and flow more straight in rough terrain like real rivers.

As topographical maps, the terrain type is not immediately obvious as it is in more climatological maps used by some other campaign settings. However, the maps do represent some additional details important to gamers. The boundaries of forests are marked with dashed lines. Settlements and roads are represented in a variety of colors and thicknesses to reflect the size of the settlement or quality of the road.

Names of major settlements and rivers are given, though many minor rivers lack names. In addition to the map block shown on each page, each topographical map page has a “zoomed out” view showing a piece of the larger map as a listing of the 20 largest settlements along with their population.

The book tends towards a policy of completeness over utility in that every map square has a page devoted to it, even those squares that only cover empty sea. As a result, there are several pages that are just blank blue blocks with latitude and longitude lines, otherwise bereft of usable campaign information.

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In addition to the detailed topographical maps, there are additional maps and resources in the appendices of the book. Appendix A contains a number of large scale color map plates, graphically depicting some important details about the world.

Different maps show such details as trade routes, sea currents, prevailing winds, mineral resources, agriculture and livestock, and major troop concentrations, as well as a sample alternate projection of the map of Tellene.

Appendix B is a pronunciation guide, providing pronunciations of major settlements and geographical features referred to on the earlier maps. Appendix C is a brief illustrated dictionary of land categories of Tellene. These are ultimately very similar to those of Earth, and there are few surprises here. Appendix D covers languages in a variety of contexts. This includes a compiled list of words in different Kalamar languages, complete with the reference in which each word first appeared.

There are also language trees depicting the relationship of the various languages of Kalamar. Appendix E is a geographical features index, listing each major geographical feature depicted in the map by type and by name.

Appendix F lists the settlements of the setting alphabetically, complete with page reference, coordinates, political affiliation, and population. Conclusion The major selling point of the Kingdoms of Kalamar setting is arguably the level of detail. Given this, the Kingdoms of Kalamar Atlas is definitely a must-buy for the Kingdoms of Kalamar DM, as it provides a great map resource on a level far beyond that of the attractive but less detailed map that comes with the campaign setting book, and certainly far beyond that currently offered by any other d20 System campaign setting.

If you are not currently running a game in the Kingdoms of Kalamar setting, this book will obviously be of much less use to you beyond inspiration on how you can make your own maps. There is very little in the way of game mechanics or setting ideas in the book.

Kingdoms of Kalamar

That said, if you are a big fan of maps, don’t be surprised if you find yourself wanting to convert to running a Kingdoms of Kalamar game after you see this book. Could have the book been better at what it does? Perhaps in a few ways. The biggest thing that will probably find the disapproval of the customers is the nearly pointless ocean maps.

Further, the Kalamar philosophy seems to be to provide the DM with a wealth of details for the game; many geographical features in civilized regions that would logically have name remain unnamed in this book, and such might have been of use to a GM running a game in the area.

Join Date Sep Location brink of total screaming madness Posts 6, I’m surprised that in a review of a map product, this was ignored. I hardly considered it an essential point. The appendix maps – I haven’t the foggiest. Let’s just say they have the whole Tellene map that comes with the KoK book on one page. By Steven Creech, Exec. Up front, this is nothing more than a book of maps with a few extra statistics for the Kalamar setting and is meant to be a camapign resource.

First Blood Here’s a rundown of what all is included in this book: The maps include roads and population listings for all towns shown. Critical Hits The cartography is absolutely stunning and the colors are quite vivid.